<?xml version="1.0"?>
<doc>
    <assembly>
        <name>DateNightScenario</name>
    </assembly>
    <members>
        <member name="T:DateNightScenario.Atm">
            <summary>
            The class which is used to represent an automatic teller machine (ATM).
            </summary>
        </member>
        <member name="F:DateNightScenario.Atm.CashAmount">
            <summary>
            The amount of cash currently in the machine.
            </summary>
        </member>
        <member name="M:DateNightScenario.Atm.WithdrawMoney(System.Decimal)">
            <summary>
            Withdraws money from the machine.
            </summary>
            <param name="amount">The amount of money to withdraw.</param>
        </member>
        <member name="T:DateNightScenario.Bus">
            <summary>
            The class which is used to represent a bus.
            </summary>
        </member>
        <member name="F:DateNightScenario.Bus.Location">
            <summary>
            The bus's current location.
            </summary>
        </member>
        <member name="F:DateNightScenario.Bus.Name">
            <summary>
            The name of the bus.
            </summary>
        </member>
        <member name="M:DateNightScenario.Bus.GoTo(System.String)">
            <summary>
            The bus transports people to a location.
            </summary>
            <param name="location">The location the bus is going to. </param>
        </member>
        <member name="T:DateNightScenario.Car">
            <summary>
            The class which is used to represent a car.
            </summary>
        </member>
        <member name="F:DateNightScenario.Car.Color">
            <summary>
            The color of the car.
            </summary>
        </member>
        <member name="F:DateNightScenario.Car.GasLevel">
            <summary>
            The gas level of the car.
            </summary>
        </member>
        <member name="F:DateNightScenario.Car.Gps">
            <summary>
            The car's GPS system to determine distances to places.
            </summary>
        </member>
        <member name="F:DateNightScenario.Car.IsRunning">
            <summary>
            An indicator of whether or not the car is running.
            </summary>
        </member>
        <member name="F:DateNightScenario.Car.LicenseNumber">
            <summary>
            The license plate number of the car.
            </summary>
        </member>
        <member name="F:DateNightScenario.Car.Location">
            <summary>
            The car's current location.
            </summary>
        </member>
        <member name="F:DateNightScenario.Car.Model">
            <summary>
            The model of the car.
            </summary>
        </member>
        <member name="F:DateNightScenario.Car.TankCapacity">
            <summary>
            The capacity of the gas tank.
            </summary>
        </member>
        <member name="F:DateNightScenario.Car.Year">
            <summary>
            The year the car was manufactured.
            </summary>
        </member>
        <member name="M:DateNightScenario.Car.GoTo(System.String)">
            <summary>
            Goes to a location.
            </summary>
            <param name="location">The location to drive to.</param>
        </member>
        <member name="M:DateNightScenario.Car.ShutOff">
            <summary>
            Shuts off the car.
            </summary>
        </member>
        <member name="M:DateNightScenario.Car.Start">
            <summary>
            Starts the car.
            </summary>
        </member>
        <member name="T:DateNightScenario.Carnival">
            <summary>
            The class which is used to represent a carnival.
            </summary>
        </member>
        <member name="F:DateNightScenario.Carnival.AdmissionPrice">
            <summary>
            The admission price to the carnival.
            </summary>
        </member>
        <member name="F:DateNightScenario.Carnival.GameTokenCount">
            <summary>
            The number of tokens needed for a carnival game.
            </summary>
        </member>
        <member name="F:DateNightScenario.Carnival.RideTokenCount">
            <summary>
            The number of tokens needed for a carnival ride.
            </summary>
        </member>
        <member name="F:DateNightScenario.Carnival.Address">
            <summary>
            The address of the carnival.
            </summary>
        </member>
        <member name="F:DateNightScenario.Carnival.CityBus">
            <summary>
            The bus assigned to the carnival's neighborhood.
            </summary>
        </member>
        <member name="F:DateNightScenario.Carnival.MoneyBalance">
            <summary>
            The amount of money in the carnival.
            </summary>
        </member>
        <member name="F:DateNightScenario.Carnival.Name">
            <summary>
            The name of the carnival.
            </summary>
        </member>
        <member name="F:DateNightScenario.Carnival.TokenCost">
            <summary>
            The cost of a carnival token.
            </summary>
        </member>
        <member name="M:DateNightScenario.Carnival.AdmitVisitor(System.Int32,System.Decimal,System.Int32)">
            <summary>
            Admits a visitor to the carnival.
            </summary>
            <param name="guestCount">The number of guests in party.</param>
            <param name="payment">The payment for entry.</param>
            <param name="tokenCount">The number of tokens requested.</param>
        </member>
        <member name="M:DateNightScenario.Carnival.PlayRingToss">
            <summary>
            Play ring toss and win a prize.
            </summary>
        </member>
        <member name="M:DateNightScenario.Carnival.RideFerrisWheel(System.Int32)">
            <summary>
            Rides the ferris wheel.
            </summary>
            <param name="tokens">The tokens required for the ride.</param>
        </member>
        <member name="T:DateNightScenario.City">
            <summary>
            The class which is used to represent a city.
            </summary>
        </member>
        <member name="F:DateNightScenario.City.CornerStore">
            <summary>
            The city's corner store.
            </summary>
        </member>
        <member name="F:DateNightScenario.City.CountyFair">
            <summary>
            The city's county fairgrounds.
            </summary>
        </member>
        <member name="F:DateNightScenario.City.House1">
            <summary>
            The city's first house.
            </summary>
        </member>
        <member name="F:DateNightScenario.City.House2">
            <summary>
            The city's second house.
            </summary>
        </member>
        <member name="F:DateNightScenario.City.MiniGolf">
            <summary>
            The city's mini golf course.
            </summary>
        </member>
        <member name="F:DateNightScenario.City.Name">
            <summary>
            The name of the city.
            </summary>
        </member>
        <member name="F:DateNightScenario.City.Salon">
            <summary>
            The city's hair stylist.
            </summary>
        </member>
        <member name="F:DateNightScenario.City.State">
            <summary>
            The state that the city is within.
            </summary>
        </member>
        <member name="T:DateNightScenario.GasStation">
            <summary>
            The class which is used to represent a gas station.
            </summary>
        </member>
        <member name="F:DateNightScenario.GasStation.Address">
            <summary>
            The address of the gas station.
            </summary>
        </member>
        <member name="F:DateNightScenario.GasStation.Atm">
            <summary>
            The gas station's automated teller machine (ATM).
            </summary>
        </member>
        <member name="F:DateNightScenario.GasStation.GasPricePerGallon">
            <summary>
            The price of gas (per gallon).
            </summary>
        </member>
        <member name="F:DateNightScenario.GasStation.MoneyBalance">
            <summary>
            The amount of money in the gas station's cash drawer.
            </summary>
        </member>
        <member name="F:DateNightScenario.GasStation.Name">
            <summary>
            The name of the gas station.
            </summary>
        </member>
        <member name="M:DateNightScenario.GasStation.SellGas(System.Double)">
            <summary>
            Sells gas.
            </summary>
            <param name="amountSold">The amount of gas to be sold (in gallons).</param>
        </member>
        <member name="T:DateNightScenario.HairSalon">
            <summary>
            The class which is used to represent a hair salon.
            </summary>
        </member>
        <member name="F:DateNightScenario.HairSalon.Address">
            <summary>
            The address of the hair salon.
            </summary>
        </member>
        <member name="F:DateNightScenario.HairSalon.HaircutPrice">
            <summary>
            The price of a haircut.
            </summary>
        </member>
        <member name="F:DateNightScenario.HairSalon.MoneyBalance">
            <summary>
            The amount of money in the hair salon's cash box.
            </summary>
        </member>
        <member name="F:DateNightScenario.HairSalon.Name">
            <summary>
            The name of the hair salon.
            </summary>
        </member>
        <member name="M:DateNightScenario.HairSalon.GiveHaircut(System.Decimal)">
            <summary>
            Gives a haircut.
            </summary>
            <param name="payment">The payment for the haircut.</param>
        </member>
        <member name="T:DateNightScenario.House">
            <summary>
            The class which is used to represent a house.
            </summary>
        </member>
        <member name="F:DateNightScenario.House.Address">
            <summary>
            The address of the house.
            </summary>
        </member>
        <member name="F:DateNightScenario.House.IsOccupied">
            <summary>
            An indicator of whether or not the house is currently occupied.
            </summary>
        </member>
        <member name="F:DateNightScenario.House.Name">
            <summary>
            The name of the house.
            </summary>
        </member>
        <member name="F:DateNightScenario.House.NeighborhoodBus">
            <summary>
            The bus in the neighborhood.
            </summary>
        </member>
        <member name="T:DateNightScenario.Merchandise">
            <summary>
            The class which is used to represent an item of merchandise.
            </summary>
        </member>
        <member name="F:DateNightScenario.Merchandise.Name">
            <summary>
            The name of the merchandise item.
            </summary>
        </member>
        <member name="F:DateNightScenario.Merchandise.Price">
            <summary>
            The price of the merchandise item.
            </summary>
        </member>
        <member name="T:DateNightScenario.MiniGolfCourse">
            <summary>
            The class which is used to represent a mini golf course.
            </summary>
        </member>
        <member name="F:DateNightScenario.MiniGolfCourse.Address">
            <summary>
            The address of the mini golf course.
            </summary>
        </member>
        <member name="F:DateNightScenario.MiniGolfCourse.ConePrice">
            <summary>
            The price of an ice cream cone.
            </summary>
        </member>
        <member name="F:DateNightScenario.MiniGolfCourse.GamePrice">
            <summary>
            The price of a game of mini golf.
            </summary>
        </member>
        <member name="F:DateNightScenario.MiniGolfCourse.MoneyBalance">
            <summary>
            The amount of money in the mini golf course's cash register.
            </summary>
        </member>
        <member name="F:DateNightScenario.MiniGolfCourse.Name">
            <summary>
            The name of the mini golf course.
            </summary>
        </member>
        <member name="M:DateNightScenario.MiniGolfCourse.ServeIceCream(System.Int32,System.Decimal)">
            <summary>
            Serves ice cream.
            </summary>
            <param name="numberOfCones">The number of ice cream cones to serve.</param>
            <param name="payment">The payment for the ice cream cones.</param>
        </member>
        <member name="M:DateNightScenario.MiniGolfCourse.PlayGolf(System.Decimal)">
            <summary>
            Plays a game of golf.
            </summary>
            <param name="payment">The payment for the game.</param>
        </member>
        <member name="T:DateNightScenario.Pursued">
            <summary>
            The class which is used to represent a person being romantically pursued.
            </summary>
        </member>
        <member name="F:DateNightScenario.Pursued.Age">
            <summary>
            The age of the pursued.
            </summary>
        </member>
        <member name="F:DateNightScenario.Pursued.Gift">
            <summary>
            A gift received from the pursuer.
            </summary>
        </member>
        <member name="F:DateNightScenario.Pursued.Home">
            <summary>
            The pursued's residence.
            </summary>
        </member>
        <member name="F:DateNightScenario.Pursued.Location">
            <summary>
            The pursued's current location.
            </summary>
        </member>
        <member name="F:DateNightScenario.Pursued.Name">
            <summary>
            The name of the pursued.
            </summary>
        </member>
        <member name="F:DateNightScenario.Pursued.RomanceLevel">
            <summary>
            The pursued's romance level.
            </summary>
        </member>
        <member name="M:DateNightScenario.Pursued.GoTo(System.String)">
            <summary>
            Change the location of the pursued.
            </summary>
            <param name="location">The new location.</param>
        </member>
        <member name="M:DateNightScenario.Pursued.ReceiveKiss">
            <summary>
            The pursued is offered a kiss from someone.
            </summary>
        </member>
        <member name="M:DateNightScenario.Pursued.SayGoodnight">
            <summary>
            The pursued bids farewell for the evening.
            </summary>
        </member>
        <member name="T:DateNightScenario.Pursuer">
            <summary>
            The class which is used to represent a person engaging in a romantic pursuit.
            </summary>
        </member>
        <member name="F:DateNightScenario.Pursuer.Age">
            <summary>
            The age of the pursuer.
            </summary>
        </member>
        <member name="F:DateNightScenario.Pursuer.Friend">
            <summary>
            The pursuer's friend.
            </summary>
        </member>
        <member name="F:DateNightScenario.Pursuer.Gift">
            <summary>
            A gift for your friend.
            </summary>
        </member>
        <member name="F:DateNightScenario.Pursuer.Home">
            <summary>
            The pursuer's house.
            </summary>
        </member>
        <member name="F:DateNightScenario.Pursuer.Hometown">
            <summary>
            The pursuer's hometown.
            </summary>
        </member>
        <member name="F:DateNightScenario.Pursuer.Location">
            <summary>
            The pursuer's current location.
            </summary>
        </member>
        <member name="F:DateNightScenario.Pursuer.MoneyBalance">
            <summary>
            The amount of money in the pursuer's pocket.
            </summary>
        </member>
        <member name="F:DateNightScenario.Pursuer.Name">
            <summary>
            The name of the pursuer.
            </summary>
        </member>
        <member name="F:DateNightScenario.Pursuer.RomanceLevel">
            <summary>
            The pursuer's romance level.
            </summary>
        </member>
        <member name="F:DateNightScenario.Pursuer.Vehicle">
            <summary>
            The pursuer's vehicle.
            </summary>
        </member>
        <member name="M:DateNightScenario.Pursuer.BuyGas">
            <summary>
            The pursuer buys gas for vehicle.
            </summary>
        </member>
        <member name="M:DateNightScenario.Pursuer.CountyFairDate">
            <summary>
            The guy goes on a date to the county fair.
            </summary>
        </member>
        <member name="M:DateNightScenario.Pursuer.DriveTo(System.String,System.Boolean)">
            <summary>
            Drive to a location, optionally, with a friend (passenger).
            </summary>
            <param name="location">The destination.</param>
            <param name="withFriend">Whether or not the friend is riding along.</param>
        </member>
        <member name="M:DateNightScenario.Pursuer.DropOffDate">
            <summary>
            Drop off date.
            </summary>
        </member>
        <member name="M:DateNightScenario.Pursuer.GetGasAndCash">
            <summary>
            The pursuer gets gas and cash.
            </summary>
        </member>
        <member name="M:DateNightScenario.Pursuer.GetHaircut">
            <summary>
            The pursuer gets a hair cut.
            </summary>
        </member>
        <member name="M:DateNightScenario.Pursuer.GiveGift">
            <summary>
            The pursuer gives a gift to his pursued.
            </summary>
        </member>
        <member name="M:DateNightScenario.Pursuer.GiveKiss">
            <summary>
            The pursuer gives a kiss to his pursued.
            </summary>
        </member>
        <member name="M:DateNightScenario.Pursuer.GoMiniGolfing">
            <summary>
            The pursuer takes his pursued mini golfing.
            </summary>
        </member>
        <member name="M:DateNightScenario.Pursuer.GoTo(System.String)">
            <summary>
            Move the pursuer to a new location.
            </summary>
            <param name="location">The name of the new location.</param>
        </member>
        <member name="M:DateNightScenario.Pursuer.MiniGolfDate">
            <summary>
            The pursuer goes on a mini golf date.
            </summary>
        </member>
        <member name="M:DateNightScenario.Pursuer.PrepareForDate">
            <summary>
            The pursuer prepares for a date with his pursued.
            </summary>
        </member>
        <member name="M:DateNightScenario.Pursuer.RideBusHome">
            <summary>
            Ride the bus home with your friend.
            </summary>
        </member>
        <member name="M:DateNightScenario.Pursuer.RideBusToCarnival">
            <summary>
            The pursuer and friend ride the bus to the carnival.
            </summary>
        </member>
        <member name="M:DateNightScenario.Pursuer.VisitCountyFair">
            <summary>
            The pursuer and friend visit the county fair.
            </summary>
        </member>
        <member name="T:DateNightScenario.App">
            <summary>
            Contains interaction logic for App.xaml.
            </summary>
            <summary>
            App
            </summary>
        </member>
        <member name="M:DateNightScenario.App.InitializeComponent">
            <summary>
            InitializeComponent
            </summary>
        </member>
        <member name="M:DateNightScenario.App.Main">
            <summary>
            Application Entry Point.
            </summary>
        </member>
        <member name="T:DateNightScenario.MainWindow">
            <summary>
            Contains interaction logic for MainWindow.xaml.
            </summary>
            <summary>
            MainWindow
            </summary>
        </member>
        <member name="F:DateNightScenario.MainWindow.Harry">
            <summary>
            Harry is a pursuer in a date night scenario.
            </summary>
        </member>
        <member name="F:DateNightScenario.MainWindow.Kayla">
            <summary>
            Kayla is a pursuer in a date night scenario.
            </summary>
        </member>
        <member name="M:DateNightScenario.MainWindow.#ctor">
            <summary>
            Initializes a new instance of the MainWindow class.
            </summary>
        </member>
        <member name="M:DateNightScenario.MainWindow.newHarryAndSallyDateButton_Click(System.Object,System.Windows.RoutedEventArgs)">
            <summary>
            Creates a pursuer named Harry and related objects.
            </summary>
            <param name="sender">The object that initiated the event.</param>
            <param name="e">The event arguments for the event.</param>
        </member>
        <member name="M:DateNightScenario.MainWindow.newKaylaAndRyanDateButton_Click(System.Object,System.Windows.RoutedEventArgs)">
            <summary>
            Creates a pursuer named Kayla and related objects.
            </summary>
            <param name="sender">The object that initiated the event.</param>
            <param name="e">The event arguments for the event.</param>
        </member>
        <member name="M:DateNightScenario.MainWindow.harryPrepareForDateButton_Click(System.Object,System.Windows.RoutedEventArgs)">
            <summary>
            Harry prepares for his date.
            </summary>
            <param name="sender">The object that initiated the event.</param>
            <param name="e">The event arguments for the event.</param>
        </member>
        <member name="M:DateNightScenario.MainWindow.kaylaPrepareForDateButton_Click(System.Object,System.Windows.RoutedEventArgs)">
            <summary>
            Kayla prepares for her date.
            </summary>
            <param name="sender">The object that initiated the event.</param>
            <param name="e">The event arguments for the event.</param>
        </member>
        <member name="M:DateNightScenario.MainWindow.harryGoOnMiniGolfDateButton_Click(System.Object,System.Windows.RoutedEventArgs)">
            <summary>
            Harry takes his date mini golfing.
            </summary>
            <param name="sender">The object that initiated the event.</param>
            <param name="e">The event arguments for the event.</param>
        </member>
        <member name="M:DateNightScenario.MainWindow.kaylaGoOnMiniGolfDateButton_Click(System.Object,System.Windows.RoutedEventArgs)">
            <summary>
            Kayla takes her date mini golfing.
            </summary>
            <param name="sender">The object that initiated the event.</param>
            <param name="e">The event arguments for the event.</param>
        </member>
        <member name="M:DateNightScenario.MainWindow.harryGoOnCountyFairDateButton_Click(System.Object,System.Windows.RoutedEventArgs)">
            <summary>
            Harry takes his date to the county fair.
            </summary>
            <param name="sender">The object that initiated the event.</param>
            <param name="e">The event arguments for the event.</param>
        </member>
        <member name="M:DateNightScenario.MainWindow.kaylaGoOnCountyFairDateButton_Click(System.Object,System.Windows.RoutedEventArgs)">
            <summary>
            Kayla takes her date to the county fair.
            </summary>
            <param name="sender">The object that initiated the event.</param>
            <param name="e">The event arguments for the event.</param>
        </member>
        <member name="M:DateNightScenario.MainWindow.InitializeComponent">
            <summary>
            InitializeComponent
            </summary>
        </member>
        <member name="T:DateNightScenario.Properties.Resources">
            <summary>
              A strongly-typed resource class, for looking up localized strings, etc.
            </summary>
        </member>
        <member name="P:DateNightScenario.Properties.Resources.ResourceManager">
            <summary>
              Returns the cached ResourceManager instance used by this class.
            </summary>
        </member>
        <member name="P:DateNightScenario.Properties.Resources.Culture">
            <summary>
              Overrides the current thread's CurrentUICulture property for all
              resource lookups using this strongly typed resource class.
            </summary>
        </member>
    </members>
</doc>
